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History
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1997-12-05
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History of !CavernEd (formerly called !MapDesign)
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V1.00 (June/July 1994)
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* Used a system using separate files for every screen.
* User interface very primative. Used cursor keys to select blocks.
* Had a habit of saving files wrongly.
* Teleporter details had to be put into the files manually (Ugh!).
* No on-screen text.
V1.10 (31st August, 1994)
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* Improved presentation.
* Used the new map system, saving all the screens and teleporter details into
one 8K file.
* Methods of storing the map in memory and displaying it on screen are the same
as the ones in the main game.
* Mouse can now be used to select icons on the screen (i.e. Selecting map icons,
altering teleporter details and loading/saving screens).
* User friendly interface.
* User friendly map selecting interface for loading maps (Can't do it for saving
yet!)
* Option to display the entire map on screen.
V1.20 (4th June, 1995)
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* Now totally mouse controlled (Except for saving maps!).
* Method for deleting mistakes now improved as you can change the block to
clear with.
* Mouse lock for easier map editing.
* Cursors and mouse can be used to look around the map.
V1.21 (22nd-30th September, 1995)
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* Attempted a multi-tasking version, but failed. Came up with a
semi-multi-tasking version. A step back perhaps, but a much easier one!
Perhaps a later version will to the biz.
* Not displaying checker window at various points in the program. (25/9/95)
V1.25 (14th October, 1995)
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* WIMP version going very well. Some problems with the teleporter code and
updating player positions.
* Checker box not displayed in centre of screen on Risc PC machine.
* Tick menu items not correct for map and icon window presence status.
V1.29 (20th December, 1995 onwards)
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* Attempting to resolve teleporter code and other minor bugs.
* Removed map and icon window menu items (20/12/95)
* Remember to have routine to check that all teleport destinations are defined
before file is saved, and to check that destination is not the same location
as where you entered the teleport - prevents looping in the game.
Oooh! These bugs are a pain up the passage! Thank God for 'Free as a Bird'!
V1.30 (24th December, 1995)
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* Map window now uses sprites (slabbed icons). Need way of updating this window
from the teleport window. At present, map window can only be altered directly!
Getting address exception errors - connected with indirected sprites in map
window. Later found out I was using wrong procedure in WimpEd! (24/12/95)
Trying to get all three windows to interact - proving very difficult!
Teleport window needs more work.
With any luck, all obvious bugs will be resolved by New Year. Perhaps even a
hopeful release in January 1996
Teleports are still a pain. The windows now interact, but how to distinguish
one teleport from another? One answer: Select teleport from icon window, and
click Select on an already placed teleport, and you will be taken to its
destination. Perhaps invert the destination icon?
V1.31 - 6th January, 1996
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* Teleport stuff getting there. Map window still leaving stuff. When teleport
window appears, screen window needs to go straight there, along with map
window (at present only map window does it. Needs bit of code added.)
Altered teleport window. Teleport number is of no importance. Now just shows
destination map and screen coords. 3 buttons - delete, cancel and ok. Delete
should delete teleport, cancel resets destination to position of teleport, and
OK stores the details.
Added feature where clicking on teleport while teleport icon is selected,
brings you directly to the teleport window. Map and screen windows then
updated to show you destination. Inverted box should appear, showing screen
coordinate of chosen teleport (not supported at present)
Last day before university - and i'm so close to finishing!
9/1/96 - Skip the last comments. The teleports are screwing up again! Im
getting variables and numbers mixed up badly. Will have to go back to
Graeme's coding to give the whole teleport thing a rewrite. Grrr....!
V1.33 (14th January, 1996)
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* **SUCCESS!**
The teleport routine now works properly ... for now. But
it will still need to undergo extensive testing. One problem I can forsee is
accidently deleting a teleport by clicking an icon other than a teleport on
it! Ive done it a few times myself. Perhaps use of the menu button, or a
checker box asking if you are sure you want to delete the teleport?
I added a special purple sprite showing the destination coordinates of the
chosen teleport. Also removed the Delete icon from the teleport window.
V1.34 (20th January, 1996)
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* Altered CaveFile filetype from 020 to 021, as it was clashing with the !GZip
de/archiver software.
* Correcting purple icon bug, allowing you to move it when it is on a solid
block. At the moment it gets stuck!
* Corrected bug with screen data. When drawing, the sprite name is used in the
data array. Block 4 has three forms - 4, 40 and 41. 40 and 41 are only used
in the editor. 4 is used in the map data. But I used 40 instead, resulting in
a 2 digit number in the otherwise 1 digit data, producing messed up CaveFiles
V1.35 (21st January, 1996)
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* Managed to stop map window from printing two depressed icons at once instead
of the usual one icon at the teleport placing section of the program.
This bug marks the last major hurdle in the development of the program.
This is the earliest release version of !CavernEd
V1.35 earliest release
V1.36 (started 13th August, 1997)
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* Tweaked the draw and erase icons at startup to more suitable ones.
V1.37 (4th December, 1997)
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* Fixed a bug in the map window, and replaced all the OSCLI's with SYS XOS_CLI
commands. Final release.
Stephen Scott
Graeme Scott